Sending horses into the wild

Rosi [Basic || 60 posts] on 9/18/2023 10:28 pm

I see a lot of people saying "Npc who sells stuff" but nobody mentions that we could send horses into the wild. Here's the drawbacks: horses must be 1 yr old, meaning you'd have to wait to get rid of failed breeding. And if the horse is old, it isn't allowed to be set free.


BlackOak

Post Count: 70

9/19/2023 9:42 am

To be found again by another player? Even if it's a really good horse, I wouldn't want that to happen. It would drag down the percentages of wilds coming to us.

I'm not sure how I feel about this otherwise. I think the rescue (even though we have to pay) is just about right. Besides, we have the retire button. Any and all unwanted and unselling stock can go that way. After all, these horses are mere code. We're not doing anything bad to them, regardless of how real people want these horses to be. And that, if somebody is connected to a horse they produce and don't want to retire it and it doesn't sell, then keep the d'erned thing and raise it up. Make it become profitable and if it doesn't, then maybe we all have an answer for why it didn't sell. The person that's afraid to retire a horse is the person with the ... eh... issue and not those of us that can use the retire button.

... that sounds a little harsh, I suppose, but I can't really find another way to make it sound... sweeter? We really do have too many horses around here and although I might agree with having another option for getting these horses gone (especially for those that are still struggling), I'm not sold yet on any of these options.

Besides, sending horses into the wild is just the same as retiring a horse. In my opinion.



Nittrous

Post Count: 77

9/19/2023 7:12 pm

@BlackOak - I think in a lot of games the particular animal is sent into the wild and becomes what we would view as a foundation/wild, and is 'supposed' to be a way to have ones with nice coats get found again. Essentially recreating the animal as a younger version with lower age/stats but the same coat. The issue is what you said though, people think retiring a horse is exterminating them so they would send every horse out into the wild, which would irk me to no end.  

 

I agree with having too many random, (excuse my term but) junk horses that are cluttering everything, rather than being retired.  They don't bother me too much, but on other sites I tended to round them up and retire them myself if they didn't have a hope of being a useful horse.  :/

 

I don't feel like stepping on anyone's toes on here, and money is a bit less easy to come by, so I just ignore the problem, lol.



Oaken Fields

Post Count: 91

9/20/2023 9:02 am

@ Nittrous

Good point. Now that you've mentioned it, I, too, have also become one of those rounders-and-retirer'ers on other games, just to get the overflow gone. Although many of the games I play these days, simply don't have that problem.

I understand how a code-horse can become attachable. I've been attached myself. But I also understand that if I become so attached to a horse, I keep it... or seek a little vent somewhere to unravel that attachment. 😊

It's actually not healthy to become attached to something that exists in a game. Well, the type of attached that you feel loss from such a thing and not the... 'oh, well that's a shame.' feeling when the horse comes to it's end.

Games are supposed to help us, not injure us, so having something like releasing them into the nether wild rather than the nether retire is simply the same thing. Except such a horse disappears completely when into the wild (assuming the coat may stay but the horse itself gets erased). And with that said, should such a thing like the wild-returns come, what are we to do about grade-coats? Such a horse can never be registered as a purebred again, so we'd just have grades come out of the wild?

Anyway, two different sorts of scenarios and I'm still where I was at to begin with.



Rosi

Post Count: 60

9/20/2023 9:28 am

Guys, I'm not even saying other people can catch them. I'm only saying they should be able to release horses, and maybe get money- it's mostly for those who get attached (like my sister) to get rid of horses without retiring. Again, I'm agreeing with not being able to catch others horses, I'm simply saying get rid of them. I know autistic kids who struggle, and it's not they're fault, so this is a good way to get rid of horses without retiring/surrendering. No catching others horses, just releasing them.



DemoDemon

Post Count: 1

9/20/2023 9:54 am

@ Rosi yeah u have right i am too autistic and that really kinda hurting me in my mind but thats okey Its JUST GAME but it is still kinda sad. I think send them in wild Is good idea for me <3



BlackOak

Post Count: 70

9/20/2023 2:59 pm

The art of the retire button isn't even, in this game, a form of 'death'. It's said that the horse still exists, but that you just can't do anything with it. We don't retire the horse, we simply 'retire it to a retirement pasture' where the horse lives forever in that retire pasture.

So if you offer it up to those that have problems, in this way, as the game first designed it (as I remember it anyway), then the retirement pasture isn't anything to be afraid of. The retirement pasture allows the horse to live onward forever.



Maki

Post Count: 542

9/21/2023 8:44 am

If we really want to be that technical, feral horses dont always live great lives. Its not Spirit. Its a hard challenging life. I would rather them be retired to live out their days peacefully as horse. 


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